Empire Automation & Maritime Physics
Purpose-built bases, radar stations, farming, automated shipping, and 60 FPS physics.
Empire Building & Production Automation
Build land structures with purposeβshelters for warmth, operations planning centers, coastal radar stations, passenger terminals, storage barns, and automated shipping hubs. Grow crops with tractors, raise livestock for trade, and automate ground-to-vehicle cargo logistics. Because our engine handles dozens of concurrent active vehicles and systems seamlessly, your automated empire runs in the background while you brave storm-tossed seas crab fishing!
Latest Devlogs & Updates
Devlog #23: Empire Building, Base Radar Stations & Automated Shipping
Build purpose-built shelters, coastal radar stations, storage barns, crop farming with tractors, livestock trading, and automated ground-to-vehicle cargo logistics.
Devlog #22: Pressurized Piping, Electrical Grids & Logic Systems at Scale
How our C++ engine solves piping pressure, fluid/gas networks, electrical power grids, and logic signal buses at scale.
Devlog #21: Passenger Terminals & Island Ferry Transit Routes
Running scheduled passenger ferry lines, VIP yacht charters, and disaster evacuations across sea, air, and land.
Join Public & Private Beta Forums
Discuss purpose-built bases, radar tracking, farming/livestock trading, automated shipping, and participate in private technical discussions with the dev team.
VIP Beta Access Pass
Enter your invitation key from Discord or EmailUnlocks private developer lounge, physics tuning feedback, and early beta builds.
Test VIP Access Unlock βSubscribe for Playtest Waves & Beta Drops
Get direct alerts when new closed beta waves, vehicle updates, and devlogs drop.

